Website Preparation

Website Creation Management

References

Statement Of Purpose 10 Top Framework in 2020 Trends 2018 motocms Trends 2018 insanelab   8 Top Development 2018 Choosing technology WhichTechnology 14 Technologies

Technology

Statement of purpose /1, p.13/: brief summary of the goals for the site, including:

  • who the site is for,
  • what the site hopes to accomplish,
  • how it will look,
  • how it will function.

User experience design :  entire process of acquiring and integrating a product, including aspects of branding, design, usability and function.

Wireframe (visual concept of a website)

Site map (list of pages of a website)

Mockup (view of the user interface)

Books contents

Web Design All-in-One For Dummies, 2nd Ed. /1/
Introduction /p.1/
Book I: Getting Started /p.7/
Chapter 1: Starting with a Plan /p.9/
Chapter 2: Defining the Audience /p.29/
Chapter 3: Gathering Content /p.49/
Chapter 4: Choosing the Right Tools /p.79/
Chapter 5: Attracting Visitors to Your Site /p.111/
Book II: Designing for the Web /p.125/
Chapter 1: Defining the Look and Feel /p.127/
Chapter 2: Mocking Up the Design /p.155/
Chapter 3: Slicing and Optimizing Web Graphics /p.175/

 Evil by Design /2/
Introduction /p.xiii/
Seven deadly sins – sedam smrtnih grijeha:
Pride – oholost /p.1/
Sloth – lijenost /p.39/
Gluttony – neumjerenost  /p.67/
Anger – srditost /p.103/
Envy – zavist /p.137/
Lust – požuda /p.169/
Greed – pohlepa /p.203/

Taking Your Talent to the Web /13/
Introduction /p.1/
Part I WHY: Understanding the Web
Chapter 1 Splash Screen /p.5/
Chapter 2 Designing for the Medium /p.13/
Chapter 3 Where Am I? Navigation & Interface /p.69/
Part II WHO: People, Parts, and Processes
Chapter 4 How This Web Thing Got Started /p.111/
Chapter 5 The Obligatory Glossary /p.123/
Chapter 6 What Is a Web Designer, Anyway? /p.135/
Chapter 7 Riding the Project Life Cycle /p.147/
Part III HOW: Talent Applied (Tools & Techniques)
Chapter 8 HTML, the Building Blocks of Life Itself /p.175/
Chapter 9 Visual Tools /p.209/
Chapter 10 Style Sheets for Designers /p.253/
Chapter 11 The Joy of JavaScript /p.285/
Chapter 12 Beyond Text/Pictures /p.327/
Chapter 13 Never Can Say Goodbye /p.387/

Don’t Make Me Think, 2nd Ed.  /14/
INTRODUCTION Read me first /p.2/
Throat clearing and disclaimers
GUIDING PRINCIPLES
CHAPTER 1 Don’t make me think! /p.10/
Krug’s First Law of Usability
CHAPTER 2 How we really use the Web /p.20/
Scanning, satisficing, and muddling through
CHAPTER 3 Billboard Design 101 /p.30/
Designing pages for scanning, not reading
CHAPTER 4 Animal, vegetable, or mineral? /p.40/
Why users like mindless choices
CHAPTER 5 Omit needless words /p.44/
The art of not writing for the Web
THINGS YOU NEED TO GET RIGHT
CHAPTER 6 Street signs and Breadcrumbs /p.50/
Designing navigation
CHAPTER 7 The first step in recovery is admitting that the Home page is beyond your control /p.94/
Designing the Home page
MAKING SURE YOU GOT THEM RIGHT
CHAPTER 8 “The Farmer and the Cowman Should Be Friends” /p.122/
Why most Web design team arguments about usability are a waste of time, and how to avoid them
CHAPTER 9 Usability testing on 10 cents a day /p.130/
Why user testing—done simply enough—is the cure for all your site’s ills
LARGER CONCERNS AND OUTSIDE INFLUENCES
CHAPTER 10 Usability as common courtesy /p.160/
Why your Web site should be a mensch
CHAPTER 11 Accessibility, Cascading Style Sheets, and you /p.168/
Just when you think you’re done, a cat floats by with buttered toast strapped to its back
CHAPTER 12 Help! My boss wants me to ________. /p.180/
When bad design decisions happen to good people
Recommended reading /p.186/


Website Creation Management